State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2024

Top 5 Adventure Games on iOS in the Netherlands Q2 2024

Explore the performance trends of the top 5 adventure games on iOS in the Netherlands during Q2 2024, including downloads, revenue, and active users.

Top 5 Adventure Games on iOS in the Netherlands Q2 2024

During the second quarter of 2024, the top 5 adventure games on iOS in the Netherlands showed varied performance trends in terms of downloads, revenue, and weekly active users. This data, sourced from Sensor Tower, provides insights into how each game performed over the quarter.

Wuthering Waves by KURO GAMES, released on May 21, 2024, saw a significant initial surge in revenue, peaking at around $22K in the week of May 20. However, this figure dropped to approximately $1K by mid-June before recovering slightly to $10K by the end of June. Downloads followed a similar pattern, starting at about 15K but dwindling to just 325 by the final week of June. Weekly active users also decreased, from nearly 14K in its launch week to around 4.6K by the end of the quarter.

Solo Leveling:Arise by Netmarble Corporation, released on May 7, 2024, showed a steady decline in both revenue and downloads initially. Revenue started at approximately $16K in its release week, dipping to around $5K by early June, before stabilizing around $7.5K towards the end of the quarter. Downloads also saw an initial high of about 8K, dropping to a low of 508 in early June, but picked up again to end June with 1.2K downloads. Weekly active users displayed a continuous upward trend, beginning at 7.7K and rising to over 10K by the end of June.

Kaasje by Koen van Heest, despite not being a recent release, maintained a consistent performance. Revenue was modest, fluctuating around the $30-$50 range weekly. Downloads varied, peaking at 1.9K in early June and ending the quarter at about 949. Weekly active users showed strong engagement, ranging between 5K and 7.6K throughout the quarter.

Brain Test 4: Tricky Friends by UNICO STUDIO experienced steady metrics across the board. Revenue hovered between $30 and $80 weekly. Downloads saw a peak of 1.7K in late April, tapering off to around 922 by the end of June. Weekly active users remained stable, increasing slightly from 5.7K to 8.1K over the quarter.

Super Mario Run by Nintendo Co., Ltd., a long-standing favorite, showed steady performance. Revenue was consistent, averaging around $300-$500 weekly. Downloads peaked at 1.7K in late April but gradually declined to 815 by the end of June. Weekly active users remained stable, fluctuating between 4.1K and 5.3K.

For more detailed insights and trends on these top-performing adventure games, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024